/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#define CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H
#pragma once

namespace EditorAnimationBones
{
    namespace Biped
    {
        extern const char* Pelvis;
        extern const char* Head;
        extern const char* Weapon;

        extern const char* Spine[5];
        extern const char* Neck[2];

        extern const char* LeftEye;
        extern const char* RightEye;

        extern const char* LeftHeel;
        extern const char* RightHeel;
        extern const char* LeftToe[2];
        extern const char* RightToe[2];
    }
}


#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H