/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H #define CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H #pragma once namespace EditorAnimationBones { namespace Biped { extern const char* Pelvis; extern const char* Head; extern const char* Weapon; extern const char* Spine[5]; extern const char* Neck[2]; extern const char* LeftEye; extern const char* RightEye; extern const char* LeftHeel; extern const char* RightHeel; extern const char* LeftToe[2]; extern const char* RightToe[2]; } } #endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H