/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include class AssetEditorRequestsHandler : public AzToolsFramework::AssetEditor::AssetEditorRequestsBus::Handler , public AzToolsFramework::EditorEvents::Bus::Handler { public: AZ_CLASS_ALLOCATOR(AssetEditorRequestsHandler, AZ::SystemAllocator, 0); AssetEditorRequestsHandler(); ~AssetEditorRequestsHandler() override; ////////////////////////////////////////////////////////////////////////// // AssetEditorRequests ////////////////////////////////////////////////////////////////////////// void CreateNewAsset(const AZ::Data::AssetType& assetType) override; void OpenAssetEditor(const AZ::Data::Asset& asset) override; void OpenAssetEditorById(const AZ::Data::AssetId assetId) override; ////////////////////////////////////////////////////////////////////////// // AzToolsFramework::EditorEvents::Bus::Handler ////////////////////////////////////////////////////////////////////////// void NotifyRegisterViews() override; };