/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_CONTROLS_TOOLBUTTON_H #define CRYINCLUDE_EDITOR_CONTROLS_TOOLBUTTON_H #pragma once // ToolButton.h : header file // #include #include AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING class SANDBOX_API QEditorToolButton : public QPushButton , public IEditorNotifyListener { AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING Q_OBJECT // Construction public: QEditorToolButton(QWidget* parent = nullptr); virtual ~QEditorToolButton(); void SetToolClass(const QMetaObject* toolClass, const QString& userDataKey = 0, void* userData = nullptr); void SetToolName(const QString& editToolName, const QString& userDataKey = 0, void* userData = nullptr); // Set if this tool button relies on a loaded level / ready document. By default every tool button only works if a level is loaded. // However some tools are also used without a loaded level (e.g. UI Emulator) void SetNeedDocument(bool needDocument) { m_needDocument = needDocument; } void SetSelected(bool selected); void OnEditorNotifyEvent(EEditorNotifyEvent event) override; protected: void OnClicked(); const QString m_styleSheet; //! Tool associated with this button. const QMetaObject* m_toolClass; CEditTool* m_toolCreated; QString m_userDataKey; void* m_userData; bool m_needDocument; }; #endif // CRYINCLUDE_EDITOR_CONTROLS_TOOLBUTTON_H