/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_DIALOGS_BUTTONSPANEL_H #define CRYINCLUDE_EDITOR_DIALOGS_BUTTONSPANEL_H #pragma once #include class QEditorToolButton; ///////////////////////////////////////////////////////////////////////////// // Panel with custom auto arranged buttons class CButtonsPanel : public QWidget { Q_OBJECT public: struct SButtonInfo { QString name; QString toolClassName; QString toolUserDataKey; std::string toolUserData; QString toolTip; bool bNeedDocument; const QMetaObject* pToolClass; SButtonInfo() : pToolClass(nullptr) , bNeedDocument(true) {}; }; CButtonsPanel(QWidget* parent); virtual ~CButtonsPanel(); virtual void AddButton(const SButtonInfo& button); virtual void AddButton(const QString& name, const QString& toolClass); virtual void AddButton(const QString& name, const QMetaObject* pToolClass); virtual void EnableButton(const QString& buttonName, bool disable); virtual void ClearButtons(); virtual void OnButtonPressed(const SButtonInfo& button) {}; virtual void UncheckAll(); protected: void ReleaseGuiButtons(); virtual void OnInitDialog(); ////////////////////////////////////////////////////////////////////////// struct SButton { SButtonInfo info; QEditorToolButton* pButton; SButton() : pButton(nullptr) {}; }; std::vector m_buttons; }; #endif // CRYINCLUDE_EDITOR_DIALOGS_BUTTONSPANEL_H