/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Object edit mode describe viewport input behavior when operating on objects. #ifndef CRYINCLUDE_EDITOR_EDITMODE_OBJECTMODE_H #define CRYINCLUDE_EDITOR_EDITMODE_OBJECTMODE_H #pragma once #include "AI/AIMoveSimulation.h" // {87109FED-BDB5-4874-936D-338400079F58} DEFINE_GUID(OBJECT_MODE_GUID, 0x87109fed, 0xbdb5, 0x4874, 0x93, 0x6d, 0x33, 0x84, 0x0, 0x7, 0x9f, 0x58); class CBaseObject; class CDeepSelection; /*! * CObjectMode is an abstract base class for All Editing Tools supported by Editor. * Edit tools handle specific editing modes in viewports. */ class SANDBOX_API CObjectMode : public CEditTool { Q_OBJECT public: Q_INVOKABLE CObjectMode(QObject* parent = nullptr); virtual ~CObjectMode(); static const GUID& GetClassID() { return OBJECT_MODE_GUID; } // Registration function. static void RegisterTool(CRegistrationContext& rc); ////////////////////////////////////////////////////////////////////////// // CEditTool implementation. ////////////////////////////////////////////////////////////////////////// virtual void BeginEditParams(IEditor* ie, int flags) {}; virtual void EndEditParams(); virtual void Display(struct DisplayContext& dc); virtual void DisplaySelectionPreview(struct DisplayContext& dc); virtual void DrawSelectionPreview(struct DisplayContext& dc, CBaseObject* drawObject); void DisplayExtraLightInfo(struct DisplayContext& dc); virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags); virtual bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags); virtual bool OnKeyUp(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags); virtual bool OnSetCursor(CViewport* vp) { return false; }; virtual void OnManipulatorDrag(CViewport* view, ITransformManipulator* pManipulator, QPoint& p0, QPoint& p1, const Vec3& value) override; bool IsUpdateUIPanel() override { return true; } protected: enum ECommandMode { NothingMode = 0, ScrollZoomMode, SelectMode, MoveMode, RotateMode, ScaleMode, ScrollMode, ZoomMode, }; virtual bool OnLButtonDown(CViewport* view, int nFlags, const QPoint& point); virtual bool OnLButtonDblClk(CViewport* view, int nFlags, const QPoint& point); virtual bool OnLButtonUp(CViewport* view, int nFlags, const QPoint& point); virtual bool OnRButtonDown(CViewport* view, int nFlags, const QPoint& point); virtual bool OnRButtonUp(CViewport* view, int nFlags, const QPoint& point); virtual bool OnMButtonDown(CViewport* view, int nFlags, const QPoint& point); virtual bool OnMouseMove(CViewport* view, int nFlags, const QPoint& point); virtual bool OnMouseLeave(CViewport* view); void SetCommandMode(ECommandMode mode) { m_commandMode = mode; } ECommandMode GetCommandMode() const { return m_commandMode; } //! Ctrl-Click in move mode to move selected objects to given pos. void MoveSelectionToPos(CViewport* view, Vec3& pos, bool align, const QPoint& point); void SetObjectCursor(CViewport* view, CBaseObject* hitObj, bool bChangeNow = false); virtual void DeleteThis() { delete this; }; void UpdateStatusText(); void AwakeObjectAtPoint(CViewport* view, const QPoint& point); void HideMoveByFaceNormGizmo(); void HandleMoveByFaceNormal(HitContext& hitInfo); void UpdateMoveByFaceNormGizmo(CBaseObject* pHitObject); protected: bool m_openContext; private: void CheckDeepSelection(HitContext& hitContext, CViewport* view); Vec3& GetScale(const CViewport* view, const QPoint& point, Vec3& OutScale); QPoint m_cMouseDownPos; bool m_bDragThresholdExceeded; ECommandMode m_commandMode; CAIMoveSimulation m_AIMoveSimulation; GUID m_MouseOverObject; typedef std::vector TGuidContainer; TGuidContainer m_PreviewGUIDs; _smart_ptr m_pDeepSelection; bool m_bMoveByFaceNormManipShown; CBaseObject* m_pHitObject; bool m_bTransformChanged; QPoint m_prevMousePos = QPoint(0, 0); Vec3 m_lastValidMoveVector = Vec3(0, 0, 0); }; #endif // CRYINCLUDE_EDITOR_EDITMODE_OBJECTMODE_H