/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include "EditorLoadDependencies.h" namespace Sandbox { void LoadPluginDependencies() { const char* engineRoot = nullptr; AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(engineRoot, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetEngineRootPath); AZ_Assert(engineRoot, "Engine root not available."); if (!engineRoot) { return; } // Use QDir and filePath to combine the absolute path to the engine and the relative path to the python directory. QString resolvedPythonPath(QDir(engineRoot).filePath(DEFAULT_LY_PYTHONHOME_RELATIVE)); AZ_TracePrintf("LoadPluginDependencies", "Adding Python to DLL directories: %s\n", resolvedPythonPath.toUtf8().data()); SetDllDirectoryA(resolvedPythonPath.toUtf8().data()); } }