/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "EnvironmentPanel.h" #include #include "GameEngine.h" #include #include "CryEditDoc.h" ///////////////////////////////////////////////////////////////////////////// // CEnvironmentPanel dialog CEnvironmentPanel::CEnvironmentPanel(QWidget* pParent /*=nullptr*/) : QWidget(pParent) , ui(new Ui::CEnvironmentPanel) { XmlNodeRef node = GetIEditor()->GetDocument()->GetEnvironmentTemplate(); // is the feature toggle enabled? bool bHasOceanFeature = false; AZ::OceanFeatureToggleBus::BroadcastResult(bHasOceanFeature, &AZ::OceanFeatureToggleBus::Events::OceanComponentEnabled); if (bHasOceanFeature) { node->findChild("Ocean")->setAttr("hidden", true); node->findChild("OceanAnimation")->setAttr("hidden", true); } ui->setupUi(this); ui->m_wndProps->Setup(); ui->m_wndProps->CreateItems(node, m_varBlock, functor(*GetIEditor()->GetDocument(), &CCryEditDoc::OnEnvironmentPropertyChanged), true); ui->m_wndProps->RebuildCtrl(false); ui->m_wndProps->ExpandAll(); connect(ui->APPLYBTN, &QPushButton::clicked, this, &CEnvironmentPanel::OnBnClickedApply); } CEnvironmentPanel::~CEnvironmentPanel() { } ////////////////////////////////////////////////////////////////////////// void CEnvironmentPanel::OnBnClickedApply() { GetIEditor()->GetGameEngine()->ReloadEnvironment(); }