/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Places Environment on terrain. #ifndef CRYINCLUDE_EDITOR_ENVIRONMENTTOOL_H #define CRYINCLUDE_EDITOR_ENVIRONMENTTOOL_H #pragma once ////////////////////////////////////////////////////////////////////////// class CEnvironmentTool : public CEditTool { Q_OBJECT public: Q_INVOKABLE CEnvironmentTool(); virtual ~CEnvironmentTool(); virtual void BeginEditParams(IEditor* ie, int flags); virtual void EndEditParams(); virtual void Display(DisplayContext& dc) {}; // Ovverides from CEditTool bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) { return true; }; // Key down. bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags) { return false; }; bool OnKeyUp(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags) { return true; }; // Delete itself. void DeleteThis() { delete this; }; private: IEditor* m_ie; int m_panelId; class CEnvironmentPanel* m_panel; }; #endif // CRYINCLUDE_EDITOR_ENVIRONMENTTOOL_H