/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_FBXEXPORTERDIALOG_H #define CRYINCLUDE_EDITOR_FBXEXPORTERDIALOG_H #pragma once #include "Resource.h" #include namespace Ui { class FBXExporterDialog; } class CFBXExporterDialog : public QDialog { Q_OBJECT public: CFBXExporterDialog (bool bDisplayOnlyFPSSetting = false, QWidget* pParent = nullptr); ~CFBXExporterDialog(); float GetFPS() const; bool GetExportCoordsLocalToTheSelectedObject() const; bool GetExportOnlyMasterCamera() const; void SetExportLocalCoordsCheckBoxEnable(bool checked); int exec() override; protected: void OnFPSChange(); void SetExportLocalToTheSelectedObjectCheckBox(); void SetExportOnlyMasterCameraCheckBox(); void accept() override; bool m_bDisplayOnlyFPSSetting; private: QScopedPointer m_ui; }; #endif // CRYINCLUDE_EDITOR_FBXEXPORTERDIALOG_H