/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H #define CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H #pragma once struct DisplayContext; class CBaseObjectsCache; class QPoint; class CCamera; struct AABB; class CViewport; // Viewport functionality required for DisplayContext struct IDisplayViewport { virtual void Update() = 0; virtual float GetScreenScaleFactor(const Vec3& position) const = 0; virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) = 0; virtual bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const = 0; /** * Gets the distance of the point on screen to the line defined by the two points, converted to screenspace. * @param lineP1 The first point of the line, in world space. * @param lineP2 The second point of the line, in world space. * @param point The point to check the distance from the line. This point is in screen space. * @return The distance of the point to the line. */ virtual float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const = 0; virtual CBaseObjectsCache* GetVisibleObjectsCache() = 0; enum EAxis { AXIS_NONE, AXIS_X, AXIS_Y, AXIS_Z }; virtual void GetPerpendicularAxis(EAxis* axis, bool* is2D) const = 0; virtual const Matrix34& GetViewTM() const = 0; virtual const Matrix34& GetScreenTM() const = 0; virtual QPoint WorldToView(const Vec3& worldPoint) const = 0; virtual QPoint WorldToViewParticleEditor(const Vec3& worldPoint, int width, int height) const = 0; virtual Vec3 WorldToView3D(const Vec3& worldPoint, int flags = 0) const = 0; virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const = 0; virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const = 0; virtual float GetGridStep() const = 0; virtual void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0; virtual void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0; virtual float GetAspectRatio() const = 0; virtual const Plane* GetConstructionPlane() const = 0; virtual bool IsBoundsVisible(const AABB& box) const = 0; virtual void ScreenToClient(QPoint& pt) const = 0; virtual void GetDimensions(int* width, int* height) const = 0; virtual CViewport *asCViewport() { return nullptr; } }; #endif // CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H