/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #ifndef CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H #define CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H #include "BaseLibraryItem.h" #include struct IEditorMaterial : public CBaseLibraryItem { virtual int GetFlags() const = 0; virtual _smart_ptr GetMatInfo(bool bUseExistingEngineMaterial = false) = 0; virtual void DisableHighlightForFrame() = 0; }; #endif