/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H #define CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H #pragma once class IFacialEditor { public: enum EyeType { EYE_LEFT, EYE_RIGHT }; virtual int GetNumMorphTargets() const = 0; virtual const char* GetMorphTargetName(int index) const = 0; virtual void PreviewEffector(int index, float value) = 0; virtual void ClearAllPreviewEffectors() = 0; virtual void SetForcedNeckRotation(const Quat& rotation) = 0; virtual void SetForcedEyeRotation(const Quat& rotation, EyeType eye) = 0; virtual int GetJoystickCount() const = 0; virtual const char* GetJoystickName(int joystickIndex) const = 0; virtual void SetJoystickPosition(int joystickIndex, float x, float y) = 0; virtual void GetJoystickPosition(int joystickIndex, float& x, float& y) const = 0; virtual void LoadJoystickFile(const char* filename) = 0; virtual void LoadCharacter(const char* filename) = 0; virtual void LoadSequence(const char* filename) = 0; virtual void SetVideoFrameResolution(int width, int height, int bpp) = 0; virtual int GetVideoFramePitch() = 0; virtual void* GetVideoFrameBits() = 0; virtual void ShowVideoFramePane() = 0; }; #endif // CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H