/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H #define CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H #pragma once class IKeyTimeSet { public: virtual int GetKeyTimeCount() const = 0; virtual float GetKeyTime(int index) const = 0; virtual void MoveKeyTimes(int numChanges, int* indices, float scale, float offset, bool copyKeys) = 0; virtual bool GetKeyTimeSelected(int index) const = 0; virtual void SetKeyTimeSelected(int index, bool selected) = 0; virtual int GetKeyCount(int index) const = 0; virtual int GetKeyCountBound() const = 0; virtual void BeginEdittingKeyTimes() = 0; virtual void EndEdittingKeyTimes() = 0; }; #endif // CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H