/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : This file declares the interface used by the texture viewer // and (implemented first implemented by the Texture Database Creator) to // syncronize their threads. A thread interace could be useful there. #ifndef CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H #define CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H #pragma once class CTextureDatabaseItem; struct ITextureDatabaseUpdater { public: ////////////////////////////////////////////////////////////////////////// // Thread control virtual void NotifyShutDown() = 0; virtual void Lock() = 0; virtual void Unlock() = 0; virtual void WaitForThread() = 0; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // Data access virtual CTextureDatabaseItem* GetItem(const char* szAddItem) = 0; ////////////////////////////////////////////////////////////////////////// }; #endif // CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H