/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_JOYSTICKUTILS_H #define CRYINCLUDE_EDITOR_JOYSTICKUTILS_H #pragma once class IJoystick; class IJoystickChannel; namespace JoystickUtils { float Evaluate(IJoystickChannel* pChannel, float time); void SetKey(IJoystickChannel* pChannel, float time, float value, bool createIfMissing = true); void Serialize(IJoystickChannel* pChannel, XmlNodeRef node, bool bLoading); bool HasKey(IJoystickChannel* pChannel, float time); void RemoveKey(IJoystickChannel* pChannel, float time); void RemoveKeysInRange(IJoystickChannel* pChannel, float startTime, float endTime); void PlaceKey(IJoystickChannel* pChannel, float time); } #endif // CRYINCLUDE_EDITOR_JOYSTICKUTILS_H