/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEM_H #define CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEM_H #pragma once class IOpticsElementBase; class CLensFlareItem : public CBaseLibraryItem { public: CLensFlareItem(); ~CLensFlareItem(); EDataBaseItemType GetType() const { return EDB_TYPE_FLARE; } void SetName(const QString& name); void Serialize(SerializeContext& ctx); void CreateOptics(); IOpticsElementBasePtr GetOptics() const { return m_pOptics; } void ReplaceOptics(IOpticsElementBasePtr pNewData); XmlNodeRef CreateXmlData() const; void UpdateLights(IOpticsElementBasePtr pSrcOptics = NULL); private: void GetLightEntityObjects(std::vector& outEntityLights) const; static void AddChildOptics(IOpticsElementBasePtr pParentOptics, const XmlNodeRef& pNode); IOpticsElementBasePtr m_pOptics; }; #endif // CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEM_H