/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H #define CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H #pragma once #include "ILensFlareListener.h" #include "Controls/PreviewModelCtrl.h" class CLensFlareView : public CPreviewModelCtrl , public ILensFlareChangeItemListener , public ILensFlareChangeElementListener { public: explicit CLensFlareView(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags()); ~CLensFlareView(); void OnInternalVariableChange(IVariable* pVar); void OnEditorNotifyEvent(EEditorNotifyEvent event); protected: void InitDialog(); void ProcessKeys(){} void RenderObject(_smart_ptr pMaterial, SRenderingPassInfo& passInfo); void OnLensFlareChangeItem(CLensFlareItem* pLensFlareItem); void OnLensFlareDeleteItem(CLensFlareItem* pLensFlareItem); void OnLensFlareChangeElement(CLensFlareElement* pLensFlareElement); private: QPoint m_prevPoint; Vec3 m_InitCameraPos; _smart_ptr m_pLensFlareMaterial; _smart_ptr m_pLensFlareItem; }; #endif // CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H