/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_LEVELINDEPENDENTFILEMAN_H #define CRYINCLUDE_EDITOR_LEVELINDEPENDENTFILEMAN_H #pragma once struct ILevelIndependentFileModule { // this function should prompt some message box if changed files need to be saved // if return false, editor will not continue with current action (e.g close the editor) virtual bool PromptChanges() = 0; }; class CLevelIndependentFileMan { public: CLevelIndependentFileMan(); ~CLevelIndependentFileMan(); bool PromptChangedFiles(); void RegisterModule(ILevelIndependentFileModule* pModule); void UnregisterModule(ILevelIndependentFileModule* pModule); private: std::vector m_Modules; }; #endif // CRYINCLUDE_EDITOR_LEVELINDEPENDENTFILEMAN_H