/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_LIVEMOCAP_LIVEMOCAP_H #define CRYINCLUDE_EDITOR_LIVEMOCAP_LIVEMOCAP_H #pragma once #include "../../SDKs/LiveMocap/LiveMocap.h" #include "../LiveMocap/LiveMocapConnection.h" class CLiveMocap : public IEditorNotifyListener { public: static CLiveMocap& Instance() { static CLiveMocap instance; // TEMP static bool bOnce = true; if (bOnce) { bOnce = !instance.Initialize(); } return instance; } private: CLiveMocap(); ~CLiveMocap(); public: bool Initialize(); void Update(); uint32 GetConnectionCount() { return (uint32)m_connections.size(); } CLiveMocapConnection* GetConnection(uint32 index) { return m_connections[index]; } void AddConnection(const char* name); private: void CreateConnection(const char* name, const char* path); // IEditorNotifyListener public: void OnEditorNotifyEvent(EEditorNotifyEvent event); private: std::vector m_connections; }; #endif // CRYINCLUDE_EDITOR_LIVEMOCAP_LIVEMOCAP_H