/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace LyViewPane { static const char* const CategoryTools = "Tools"; static const char* const CategoryOther = "Other"; static const char* const CategoryPlugIns = "Plug-Ins"; static const char* const CategoryAnimation = "LegacyAnimation"; //---- static const char* const CategoryEditor = "Editor"; static const char* const CategoryViewport = "Viewport"; static const char* const CategoryCloudCanvas = "Cloud Canvas"; // Putting these names here so that when view panes are opened // from other areas of Editor code, they still work when the name changes. static const char* const SceneSettings = "Scene Settings (PREVIEW)"; static const char* const AssetBrowser = "Asset Browser"; static const char* const AssetEditor = "Asset Editor"; static const char* const EntityOutliner = "Entity Outliner"; static const char* const EntityInspector = "Entity Inspector"; static const char* const EntityInspectorPinned = "Pinned Entity Inspector"; static const char* const LevelInspector = "Level Inspector"; static const char* const DeploymentTool = "Deployment Tool"; static const char* const ProjectSettingsTool = "Project Settings Tool"; static const char* const ErrorReport = "Error Report"; static const char* const Console = "Console"; static const char* const ConsoleMenuName = "&Console"; static const char* const ConsoleVariables = "Console Variables"; static const char* const TrackView = "Track View"; static const char* const ScriptCanvas = "Script Canvas"; static const char* const AIDebugger = "AI Debugger"; static const char* const EditorSettingsManager = "Editor Settings Manager"; static const char* const TerrainEditor = "Terrain Editor"; static const char* const TerrainTool = "Terrain Tool"; static const char* const TerrainTextureLayers = "Terrain Texture Layers"; static const char* const MaterialEditor = "Material Editor"; static const char* const ParticleEditor = "Particle Editor"; static const char* const LensFlareEditor = "Lens Flare Editor"; static const char* const TimeOfDayEditor = "Time Of Day"; static const char* const DatabaseView = "Database View"; static const char* const AudioControlsEditor = "Audio Controls Editor"; static const char* const SubstanceEditor = "Substance Editor"; static const char* const VegetationEditor = "Vegetation Editor"; static const char* const LandscapeCanvas = "Landscape Canvas"; static const char* const AnimationEditor = "EMotion FX Animation Editor (PREVIEW)"; static const char* const PhysXConfigurationEditor = "PhysX Configuration (PREVIEW)"; static const char* const LegacyAssetBrowser = "Asset Browser (LEGACY)"; static const char* const LegacyLayerEditor = "Layer Editor (LEGACY)"; static const char* const LegacyObjectSelector = "Object Selector (LEGACY)"; static const char* const LegacyRollupBar = "RollupBar (LEGACY)"; static const char* const LegacyRollupBarMenuName = "&RollupBar (LEGACY)"; static const char* const SliceRelationships = "Slice Relationship View (PREVIEW)"; static const char* const LegacyGeppetto = "Geppetto Editor (LEGACY)"; static const char* const LegacyMannequin = "Mannequin Editor (LEGACY)"; const int NO_BUILTIN_ACTION = -1; }