/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_MANNANIMDBEDITORDIALOG_H #define CRYINCLUDE_EDITOR_MANNEQUIN_MANNANIMDBEDITORDIALOG_H #pragma once #include "MannequinBase.h" #include namespace Ui { class MannAnimDBEditorDialog; } class MannAnimDBEditorModel; class CMannAnimDBEditorDialog : public QDialog { Q_OBJECT public: CMannAnimDBEditorDialog(IAnimationDatabase* pAnimDB, QWidget* pParent = nullptr); virtual ~CMannAnimDBEditorDialog(); void OnNewContext(); void OnEditContext(); void OnCloneAndEditContext(); void OnDeleteContext(); void OnMoveUp(); void OnMoveDown(); void OnSubADBTreeSelChanged(); protected: void OnInitDialog(); private: void EnableControls(); void RetrieveTagNames(std::vector& tagNames, const CTagDefinition& tagDef); SMiniSubADB* GetSelectedSubADB(); IAnimationDatabase* m_animDB; MannAnimDBEditorModel* m_model; QScopedPointer m_ui; }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_MANNANIMDBEDITORDIALOG_H