/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_MANNKEYPROPERTIESDLGFE_H #define CRYINCLUDE_EDITOR_MANNEQUIN_MANNKEYPROPERTIESDLGFE_H #pragma once #include "SequencerKeyPropertiesDlg.h" //#include "SequencerUtils.h" //class CMannequinDialog; //class CFragment; class IAnimationDatabase; struct SMannequinContexts; ////////////////////////////////////////////////////////////////////////// class SequencerKeys; class CMannKeyPropertiesDlgFE : public CSequencerKeyPropertiesDlg { Q_OBJECT public: CMannKeyPropertiesDlgFE(QWidget* parent = nullptr); ~CMannKeyPropertiesDlgFE(); ////////////////////////////////////////////////////////////////////////// // ISequencerEventsListener interface implementation ////////////////////////////////////////////////////////////////////////// virtual void OnKeySelectionChange(); ////////////////////////////////////////////////////////////////////////// void ForceUpdate() { m_forceUpdate = true; } void OnUpdate(); void RedrawProps(); void RepopulateUI(CSequencerKeyUIControls* controls); SMannequinContexts* m_contexts; public slots: void OnTagRenamed(const CTagDefinition* tagDef, TagID tagID, const QString& name); void OnTagRemoved(const CTagDefinition* tagDef, TagID tagID); void OnTagAdded(const CTagDefinition* tagDef, const QString& name); protected: void OnInitDialog(); void RepopulateSelectedKeyUI(); int m_lastPropertyType; bool m_forceUpdate; }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_MANNKEYPROPERTIESDLGFE_H