/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_MANNTRANSITIONPICKER_H #define CRYINCLUDE_EDITOR_MANNEQUIN_MANNTRANSITIONPICKER_H #pragma once #include "MannequinBase.h" #include #include // fwd decl' struct SScopeContextData; namespace Ui { class MannTransitionPickerDialog; } class CMannTransitionPickerDlg : public QDialog { public: CMannTransitionPickerDlg(FragmentID& fromFragID, FragmentID& toFragID, SFragTagState& fromFragTag, SFragTagState& toFragTag, QWidget* pParent = NULL); virtual ~CMannTransitionPickerDlg(); protected: void OnOk(); private: void UpdateFragmentIDs(); void PopulateComboBoxes(); // FragmentID& m_IDFrom; FragmentID& m_IDTo; // SFragTagState& m_TagsFrom; SFragTagState& m_TagsTo; QScopedPointer m_ui; }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_MANNTRANSITIONPICKER_H