/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCEANALYZERNODES_H #define CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCEANALYZERNODES_H #pragma once #include "SequencerNode.h" #include "MannequinBase.h" #include class CRootNode : public CSequencerNode { public: CRootNode(CSequencerSequence* sequence, const SControllerDef& controllerDef); ~CRootNode(); virtual int GetParamCount() const; virtual bool GetParamInfo(int nIndex, SParamInfo& info) const; virtual CSequencerTrack* CreateTrack(ESequencerParamType nParamId); }; class CScopeNode : public CSequencerNode { public: CScopeNode(CSequencerSequence* sequence, SScopeData* pScopeData, EMannequinEditorMode mode); QMenu menuSetContext; virtual void InsertMenuOptions(QMenu* menu); virtual void ClearMenuOptions(QMenu* menu); virtual void OnMenuOption(int menuOption); virtual IEntity* GetEntity(); virtual int GetParamCount() const; virtual bool GetParamInfo(int nIndex, SParamInfo& info) const; virtual CSequencerTrack* CreateTrack(ESequencerParamType nParamId); virtual void UpdateMutedLayerMasks(uint32 mutedAnimLayerMask, uint32 mutedProcLayerMask); private: SScopeData* m_pScopeData; EMannequinEditorMode m_mode; }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCEANALYZERNODES_H