/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERSEQUENCE_H #define CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERSEQUENCE_H #pragma once #include "ISequencerSystem.h" class CSequencerSequence : public _i_reference_target_t { public: CSequencerSequence(); virtual ~CSequencerSequence(); void SetName(const char* name); const char* GetName() const; void SetTimeRange(Range timeRange); Range GetTimeRange() { return m_timeRange; } int GetNodeCount() const; CSequencerNode* GetNode(int index) const; CSequencerNode* FindNodeByName(const char* sNodeName); void ReorderNode(CSequencerNode* node, CSequencerNode* pPivotNode, bool next); bool AddNode(CSequencerNode* node); void RemoveNode(CSequencerNode* node); void RemoveAll(); void UpdateKeys(); private: typedef std::vector< _smart_ptr > SequencerNodes; SequencerNodes m_nodes; string m_name; Range m_timeRange; }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERSEQUENCE_H