/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERUNDO_H #define CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERUNDO_H #pragma once class CSequencerTrack; class CSequencerNode; class CSequencerSequence; /** Undo object stored when track is modified. */ class CUndoSequencerSequenceModifyObject : public IUndoObject { public: CUndoSequencerSequenceModifyObject(CSequencerTrack* track, CSequencerSequence* pSequence); protected: virtual int GetSize() { return sizeof(*this); } virtual QString GetDescription() { return "Track Modify"; }; virtual void Undo(bool bUndo); virtual void Redo(); private: TSmartPtr m_pTrack; TSmartPtr m_pSequence; XmlNodeRef m_undo; XmlNodeRef m_redo; }; class CAnimSequenceUndo : public CUndo { public: CAnimSequenceUndo(CSequencerSequence* pSeq, const char* sName) : CUndo(sName) { // CUndo::Record( new CUndoSequencerAnimSequenceObject(pSeq) ); } }; #endif // CRYINCLUDE_EDITOR_MANNEQUIN_SEQUENCERUNDO_H