/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of PickObjectTool, tool used to pick objects. #ifndef CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H #define CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H #pragma once ////////////////////////////////////////////////////////////////////////// class CMaterialPickTool : public CEditTool { Q_OBJECT public: Q_INVOKABLE CMaterialPickTool(); static const GUID& GetClassID(); static void RegisterTool(CRegistrationContext& rc); ////////////////////////////////////////////////////////////////////////// // CEditTool implementation ////////////////////////////////////////////////////////////////////////// virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags); virtual void Display(DisplayContext& dc); ////////////////////////////////////////////////////////////////////////// protected: bool OnMouseMove(CViewport* view, UINT nFlags, const QPoint& point); void SetMaterial(_smart_ptr pMaterial); virtual ~CMaterialPickTool(); // Delete itself. void DeleteThis() { delete this; }; _smart_ptr m_pMaterial; QString m_displayString; QPoint m_Mouse2DPosition; SRayHitInfo m_HitInfo; }; #endif // CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H