/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_OBJECTS_AIWAVE_H #define CRYINCLUDE_EDITOR_OBJECTS_AIWAVE_H #pragma once #include "EntityObject.h" class CAIWaveObject : public CEntityObject { Q_OBJECT public: virtual void InitVariables() {} void BeginEditParams(IEditor* ie, int flags); void BeginEditMultiSelParams(bool bAllOfSameType); void EndEditMultiSelParams(); void SetName(const QString& newName); static const GUID& GetClassID() { // {10E57056-78C7-489e-B230-89B673196DE5} static const GUID guid = { 0x10e57056, 0x78c7, 0x489e, { 0xb2, 0x30, 0x89, 0xb6, 0x73, 0x19, 0x6d, 0xe5 } }; return guid; }; CAIWaveObject(); }; #endif // CRYINCLUDE_EDITOR_OBJECTS_AIWAVE_H