/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "Gizmo.h" ////////////////////////////////////////////////////////////////////////// // CGizmo implementation. ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// CGizmo::CGizmo() { m_bDelete = false; m_matrix.SetIdentity(); m_flags = 0; } ////////////////////////////////////////////////////////////////////////// CGizmo::~CGizmo() { } ////////////////////////////////////////////////////////////////////////// void CGizmo::SetMatrix(const Matrix34& tm) { m_matrix = tm; } ////////////////////////////////////////////////////////////////////////// void CGizmo::DeleteThis() { m_bDelete = true; };