/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.

#include "StdAfx.h"
#include "Gizmo.h"

//////////////////////////////////////////////////////////////////////////
// CGizmo implementation.
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
CGizmo::CGizmo()
{
    m_bDelete = false;
    m_matrix.SetIdentity();
    m_flags = 0;
}

//////////////////////////////////////////////////////////////////////////
CGizmo::~CGizmo()
{
}

//////////////////////////////////////////////////////////////////////////
void CGizmo::SetMatrix(const Matrix34& tm)
{
    m_matrix = tm;
}

//////////////////////////////////////////////////////////////////////////
void CGizmo::DeleteThis()
{
    m_bDelete = true;
};