/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H #define CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H #pragma once ////////////////////////////////////////////////////////////////////////// class CObjectPhysicsManager { public: CObjectPhysicsManager(); ~CObjectPhysicsManager(); void SimulateSelectedObjectsPositions(); void Update(); ////////////////////////////////////////////////////////////////////////// /// Collision Classes ////////////////////////////////////////////////////////////////////////// int RegisterCollisionClass(const SCollisionClass& collclass); int GetCollisionClassId(const SCollisionClass& collclass); void SerializeCollisionClasses(CXmlArchive& xmlAr); void PrepareForExport(); private: void Command_SimulateObjects(); void Command_GetPhysicsState(); void Command_ResetPhysicsState(); void UpdateSimulatingObjects(); bool m_bSimulatingObjects; float m_fStartObjectSimulationTime; int m_wasSimObjects; std::vector<_smart_ptr > m_simObjects; typedef std::vector TCollisionClassVector; int m_collisionClassExportId; TCollisionClassVector m_collisionClasses; }; #endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H