/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // This class is supposed to validate CGF with assigned material. // Some of the asset issues may be diagnosed only when SurfaceType is known. #pragma once class CRYEDIT_API CStatObjValidator { public: CStatObjValidator(); #if ENABLE_CRY_PHYSICS void Validate(IStatObj* statObj, CMaterial* editorMaterial, IPhysicalEntity* physEntity); #else void Validate(IStatObj* statObj, CMaterial* editorMaterial); #endif bool IsValid() const { return m_isValid; } QString GetDescription() const { return m_description; } private: bool m_isValid; QString m_description; };