/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_PANELDISPLAYHIDE_H #define CRYINCLUDE_EDITOR_PANELDISPLAYHIDE_H #pragma once // PanelDisplatHide.h : header file // #include #include namespace Ui { class CPanelDisplayHide; } ///////////////////////////////////////////////////////////////////////////// // CPanelDisplayHide dialog class CPanelDisplayHide : public QWidget , public IEditorNotifyListener { Q_OBJECT // Construction public: CPanelDisplayHide(QWidget* pParent = nullptr); // standard constructor ~CPanelDisplayHide(); virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); protected: void showEvent(QShowEvent* e) override; private slots: void SetCheckButtons(); void SetMask(); void OnHideAll(); void OnHideNone(); void OnHideInvert(); void OnChangeHideMask(); private: uint32 m_mask; QScopedPointer ui; bool m_initialized; }; #endif // CRYINCLUDE_EDITOR_PANELDISPLAYHIDE_H