/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_PARTICLEEFFECTPANEL_H #define CRYINCLUDE_EDITOR_PARTICLEEFFECTPANEL_H #pragma once // EntityLinksPanel.h : header file // #include class CParticleEffectObject; namespace Ui { class CParticleEffectPanel; } ///////////////////////////////////////////////////////////////////////////// // CParticleEffectPanel dialog class CParticleEffectPanel : public QWidget { Q_OBJECT // Construction public: CParticleEffectPanel(QWidget* pParent = nullptr); // standard constructor ~CParticleEffectPanel(); void SetParticleEffectEntity(class CParticleEffectObject* entity); private: CParticleEffectObject* m_pEntity; void OnBnClickedGotodatabase(); void OnBnClickedGotoEditor(); QScopedPointer ui; }; #endif // CRYINCLUDE_EDITOR_PARTICLEEFFECTPANEL_H