/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_PARTICLEEXPORTER_H #define CRYINCLUDE_EDITOR_PARTICLEEXPORTER_H #pragma once // forward declarations. class CPakFile; /*! Class responsible for exporting particles to game format. */ /** Export brushes from specified Indoor to .bld file. */ class CParticlesExporter { public: void ExportParticles(const QString& path, const QString& levelName, CPakFile& pakFile); private: }; #endif // CRYINCLUDE_EDITOR_PARTICLEEXPORTER_H