/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPEREXTENDED_H #define CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPEREXTENDED_H #pragma once struct DisplayContext; struct HitContext; #if ENABLE_CRY_PHYSICS struct IPhysicalEntity; #endif class CAxisHelperExtended { public: CAxisHelperExtended(); void DrawAxes(DisplayContext& dc, const Matrix34& matrix, bool bUsePhysicalProxy); private: void DrawAxis(DisplayContext& dc, const Vec3& vDirAxis, const Vec3& vUpAxis, const Vec3& col, bool bUsePhysicalProxy); private: Matrix34 m_matrix; Vec3 m_vPos; #if ENABLE_CRY_PHYSICS std::vector m_skipEntities; #endif std::vector m_objects; CBaseObjectsArray m_objectsForPicker; CBaseObject* m_pCurObject; DWORD m_dwLastUpdateTime; float m_fMaxDist; }; #endif // CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPEREXTENDED_H