/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SCRIPT_SCRIPTENVIRONMENT_H #define CRYINCLUDE_EDITOR_SCRIPT_SCRIPTENVIRONMENT_H #pragma once #include #include #include class EditorScriptEnvironment : public IEditorNotifyListener , public CScriptableBase { public: EditorScriptEnvironment(); ~EditorScriptEnvironment(); // IEditorNotifyListener virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); // ~IEditorNotifyListener private: void RegisterWithScriptSystem(); void SelectionChanged(); SmartScriptTable m_selection; private: int Command(IFunctionHandler* pH, const char* commandName); }; #endif // CRYINCLUDE_EDITOR_SCRIPT_SCRIPTENVIRONMENT_H