/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SELECTENTITYCLSDIALOG_H #define CRYINCLUDE_EDITOR_SELECTENTITYCLSDIALOG_H #pragma once #include #include "ui_SelectEntityClsDialog.h" class SelectEntityClsModel; // CSelectEntityClsDialog dialog class CSelectEntityClsDialog : public QDialog { Q_OBJECT public: CSelectEntityClsDialog(QWidget* pParent = nullptr); // standard constructor ~CSelectEntityClsDialog(); QString GetEntityClass() const; // Dialog Data protected: void OnTvnDoubleClick(const QModelIndex& index); void ReloadEntities(); void showEvent(QShowEvent* event) override; private: QScopedPointer m_ui; SelectEntityClsModel* m_model; QString m_entityClass; }; #endif // CRYINCLUDE_EDITOR_SELECTENTITYCLSDIALOG_H