/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Used in a property item to select a light animation #include "StdAfx.h" #include "SelectLightAnimationDialog.h" #include #include "Maestro/Types/AnimNodeType.h" ////////////////////////////////////////////////////////////////////////// CSelectLightAnimationDialog::CSelectLightAnimationDialog(QWidget* pParent) : CGenericSelectItemDialog(pParent) { setWindowTitle(tr("Select Light Animation")); } ////////////////////////////////////////////////////////////////////////// void CSelectLightAnimationDialog::OnInitDialog() { SetMode(eMODE_LIST); CGenericSelectItemDialog::OnInitDialog(); } ////////////////////////////////////////////////////////////////////////// void CSelectLightAnimationDialog::GetItems(std::vector& outItems) { IMovieSystem* pMovieSystem = GetIEditor()->GetMovieSystem(); for (int i = 0; i < pMovieSystem->GetNumSequences(); ++i) { IAnimSequence* pSequence = pMovieSystem->GetSequence(i); if ((pSequence->GetFlags() & IAnimSequence::eSeqFlags_LightAnimationSet) == 0) { continue; } for (int k = 0; k < pSequence->GetNodeCount(); ++k) { assert(pSequence->GetNode(k)->GetType() == AnimNodeType::Light); if (pSequence->GetNode(k)->GetType() != AnimNodeType::Light) { continue; } SItem item; item.name = pSequence->GetNode(k)->GetName(); outItems.push_back(item); } return; } } #include