/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SELECTMISSIONOBJECTIVEDIALOG_H #define CRYINCLUDE_EDITOR_SELECTMISSIONOBJECTIVEDIALOG_H #pragma once #include "GenericSelectItemDialog.h" // CSelectSequence dialog class CSelectMissionObjectiveDialog : public CGenericSelectItemDialog { Q_OBJECT public: CSelectMissionObjectiveDialog(QWidget* pParent = nullptr); // standard constructor virtual ~CSelectMissionObjectiveDialog() {} protected: void OnInitDialog() override; // Derived Dialogs should override this virtual void GetItems(std::vector& outItems); void GetItemsInternal(std::vector& outItems, const char* path, const bool isOptional); // Called whenever an item gets selected virtual void ItemSelected(); bool GetItemsFromFile(std::vector& outItems, const char* fileName); struct SObjective { QString shortText; QString longText; }; typedef std::map TObjMap; TObjMap m_objMap; }; #endif // CRYINCLUDE_EDITOR_SELECTMISSIONOBJECTIVEDIALOG_H