/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "SelectSequenceDialog.h" #include // CSelectSequence dialog ////////////////////////////////////////////////////////////////////////// CSelectSequenceDialog::CSelectSequenceDialog(QWidget* pParent) : CGenericSelectItemDialog(pParent) { setWindowTitle(tr("Select Sequence")); } ////////////////////////////////////////////////////////////////////////// /* virtual */ void CSelectSequenceDialog::OnInitDialog() { SetMode(eMODE_LIST); CGenericSelectItemDialog::OnInitDialog(); } ////////////////////////////////////////////////////////////////////////// /* virtual */ void CSelectSequenceDialog::GetItems(std::vector& outItems) { IMovieSystem* pMovieSys = GetIEditor()->GetMovieSystem(); for (int i = 0; i < pMovieSys->GetNumSequences(); ++i) { IAnimSequence* pSeq = pMovieSys->GetSequence(i); SItem item; string fullname = pSeq->GetName(); item.name = fullname.c_str(); outItems.push_back(item); } } #include