/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "Util/Variable.h" #include "Serialization.h" namespace Serialization { struct IResourceSelector; class CVariableOArchive : public IArchive { public: CVariableOArchive(); virtual ~CVariableOArchive(); _smart_ptr< IVariable > GetIVariable() const; CVarBlockPtr GetVarBlock() const; void SetAnimationEntityId(const EntityId animationEntityId); // IArchive virtual bool operator()(bool& value, const char* name = "", const char* label = 0) override; virtual bool operator()(IString& value, const char* name = "", const char* label = 0) override; virtual bool operator()(IWString& value, const char* name = "", const char* label = 0) override; virtual bool operator()(float& value, const char* name = "", const char* label = 0) override; virtual bool operator()(double& value, const char* name = "", const char* label = 0) override; virtual bool operator()(int16& value, const char* name = "", const char* label = 0) override; virtual bool operator()(uint16& value, const char* name = "", const char* label = 0) override; virtual bool operator()(int32& value, const char* name = "", const char* label = 0) override; virtual bool operator()(uint32& value, const char* name = "", const char* label = 0) override; virtual bool operator()(int64& value, const char* name = "", const char* label = 0) override; virtual bool operator()(uint64& value, const char* name = "", const char* label = 0) override; virtual bool operator()(int8& value, const char* name = "", const char* label = 0) override; virtual bool operator()(uint8& value, const char* name = "", const char* label = 0) override; virtual bool operator()(char& value, const char* name = "", const char* label = 0); virtual bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override; virtual bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override; //virtual bool operator()( IPointer& ptr, const char* name = "", const char* label = 0 ) override; // ~IArchive using IArchive::operator(); private: bool SerializeStruct(const SStruct& ser, const char* name, const char* label); bool SerializeStringListStaticValue(const SStruct& ser, const char* name, const char* label); bool SerializeRangeFloat(const SStruct& ser, const char* name, const char* label); bool SerializeRangeInt(const SStruct& ser, const char* name, const char* label); bool SerializeRangeUInt(const SStruct& ser, const char* name, const char* label); bool SerializeIResourceSelector(const SStruct& ser, const char* name, const char* label); bool SerializeAnimationName(const IResourceSelector* pSelector, const char* name, const char* label); bool SerializeSoundName(const IResourceSelector* pSelector, const char* name, const char* label); bool SerializeJointName(const IResourceSelector* pSelector, const char* name, const char* label); bool SerializeForceFeedbackIdName(const IResourceSelector* pSelector, const char* name, const char* label); bool SerializeAttachmentName(const IResourceSelector* pSelector, const char* name, const char* label); bool SerializeObjectFilename(const IResourceSelector* pSelector, const char* name, const char* label); void CreateChildEnumVariable(const QStringList& enumValues, const QString& value, const char* name, const char* label); private: _smart_ptr< IVariable > m_pVariable; typedef bool ( CVariableOArchive::* StructHandlerFunctionPtr )(const SStruct&, const char*, const char*); typedef std::map< string, StructHandlerFunctionPtr > HandlersMap; HandlersMap m_structHandlers; // TODO: have only one of these. typedef bool ( CVariableOArchive::* ResourceHandlerFunctionPtr )(const IResourceSelector*, const char*, const char*); typedef std::map< string, ResourceHandlerFunctionPtr > ResourceHandlersMap; ResourceHandlersMap m_resourceHandlers; EntityId m_animationEntityId; }; }