/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SETVECTORDLG_H #define CRYINCLUDE_EDITOR_SETVECTORDLG_H #pragma once // GotoPositionDlg.h : header file // #include namespace Ui { class SetVectorDlg; } ///////////////////////////////////////////////////////////////////////////// // CSetVectorDlg dialog class CSetVectorDlg : public QDialog { Q_OBJECT // Construction public: CSetVectorDlg(QWidget* pParent = NULL); // standard constructor ~CSetVectorDlg(); static Vec3 GetVectorFromString(const QString& vecString); // Implementation protected: void OnInitDialog(); void accept() override; void SetVector(const Vec3& v); Vec3 GetVectorFromText(); Vec3 GetVectorFromEditor(); Vec3 currentVec; private: QScopedPointer m_ui; }; #endif // CRYINCLUDE_EDITOR_SETVECTORDLG_H