/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once // --------------------------------------------------------------------------- // Following utility can be used to add blocks of per-project settings. // Example: // // MyComponent.cpp: // // struct SProjectSettingsMy : SProjectSettingsBlock // { // bool bMyOption; // // SProjectSettingsMy() // : SProjectSettingsBlock("my", "My") // , bMyOption(false) // {} // // void Serialize(Serialization::IArchive& ar) // { // ar(bMyOption, "myOption", "My Option"); // } // // } static gMySettings; // // // Now gMySettings will be loaded and saved automatically and available for // editing through: // // GetIEditor()->OpenProjectSettings("my"); // // --------------------------------------------------------------------------- #ifndef CRYINCLUDE_EDITOR_SETTINGSBLOCK_H #define CRYINCLUDE_EDITOR_SETTINGSBLOCK_H namespace Serialization { class IArchive; struct SStruct; }; struct SProjectSettingsBlock { SProjectSettingsBlock(const char* name, const char* label); virtual void Serialize(Serialization::IArchive& ar) = 0; const char* GetName() const{ return m_name; } const char* GetLabel() const{ return m_label; } static void GetAllSettingsSerializer(Serialization::SStruct* serializer); static SProjectSettingsBlock* Find(const char* name); static bool Load(); static bool Save(); static const char* GetFilename(); private: const char* m_name; const char* m_label; SProjectSettingsBlock* m_pPrevious; static SProjectSettingsBlock* s_pLastBlock; friend struct SAllSettingsSerializer; }; #endif // CRYINCLUDE_EDITOR_SETTINGSBLOCK_H