/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SHADERCACHE_H #define CRYINCLUDE_EDITOR_SHADERCACHE_H #pragma once ////////////////////////////////////////////////////////////////////////// class CLevelShaderCache { public: CLevelShaderCache() { m_bModified = false; } bool Load(const char* filename); bool LoadBuffer(const QString& textBuffer, bool bClearOld = true); bool SaveBuffer(QString& textBuffer); bool Save(); bool Reload(); void Clear(); void Update(); void ActivateShaders(); private: ////////////////////////////////////////////////////////////////////////// bool m_bModified; QString m_filename; typedef std::set Entries; Entries m_entries; }; #endif // CRYINCLUDE_EDITOR_SHADERCACHE_H