/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Enumerate Installed Shaders. #ifndef CRYINCLUDE_EDITOR_SHADERENUM_H #define CRYINCLUDE_EDITOR_SHADERENUM_H #pragma once /*! * CShaderEnum class enumerates shaders installed on system. * It scans all effector files, and gather from them all defined effectors. */ class CShaderEnum { public: struct ShaderDesc { QString name; QString file; }; CShaderEnum(); virtual ~CShaderEnum(); //! Enumerate shaders installed on system. //! @return Number of enumerated shaders. virtual int EnumShaders(); //! Get number of shaders in system. //! @return Number of installed shaders. virtual int GetShaderCount() const; //! Get name of shader by index. //! index must be between 0 and number returned by EnumShaders. //! @return Name of shader. virtual QString GetShader(int i) const; virtual QString GetShaderFile(int i) const; private: bool m_bEnumerated; //! Array of shader names. std::vector m_shaders; }; #endif // CRYINCLUDE_EDITOR_SHADERENUM_H