/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_SHADERSDIALOG_H #define CRYINCLUDE_EDITOR_SHADERSDIALOG_H #pragma once // ShadersDialog.h : header file // #include class QStringListModel; namespace Ui { class CShadersDialog; } ///////////////////////////////////////////////////////////////////////////// // CShadersDialog dialog class CShadersDialog : public QDialog { Q_OBJECT // Construction public: CShadersDialog(const QString& selection, QWidget* pParent = nullptr); // standard constructor ~CShadersDialog(); QString m_selection; QString GetSelection() { return m_selection; }; protected: void OnSelchangeShaders(); virtual void OnInitDialog(); void OnDblclkShaders(); public: void OnBnClickedEdit(); void OnBnClickedSave(); void OnEnChangeText(); QStringListModel* m_shadersModel; QScopedPointer ui; }; #endif // CRYINCLUDE_EDITOR_SHADERSDIALOG_H