/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_TERRAIN_CLOUDS_H #define CRYINCLUDE_EDITOR_TERRAIN_CLOUDS_H #pragma once #include <time.h> #include "Noise.h" class CXmlArchive; class QImage; class QLabel; class QPainter; class QRect; class CClouds : public QObject { Q_OBJECT public: bool GenerateClouds(SNoiseParams* sParam, QLabel* pWndStatus); void DrawClouds(QPainter& pDC, const QRect& prcPosition); void Serialize(CArchive& ar); void Serialize(CXmlArchive& xmlAr); SNoiseParams* GetLastParam() { return &m_sLastParam; }; CClouds(); virtual ~CClouds(); protected: float CloudExpCurve(float v, unsigned int iCover, float fSharpness); unsigned int m_iWidth; unsigned int m_iHeight; QImage m_bmpClouds; // Used to hold the last used generation parameters SNoiseParams m_sLastParam; private: void CalcCloudsPerlin(SNoiseParams* sParam, QLabel* pWndStatus); }; #endif // CRYINCLUDE_EDITOR_TERRAIN_CLOUDS_H