/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace LegacyTerrain { struct MacroTextureConfiguration; } namespace TerrainConverter { struct Config { AZStd::string macroTextureXMLFilename; AZStd::string macroTexturePakFilename; AZStd::string macroTextureQuadtreeFilename; }; bool ConvertTerrain(const Config& config); bool FixTerrainMultiplier(const Config& config, LegacyTerrain::MacroTextureConfiguration& configuration); };