/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_TERRAIN_TEXTURECOMPRESSION_H #define CRYINCLUDE_EDITOR_TERRAIN_TEXTURECOMPRESSION_H #pragma once #include "Util/CryMemFile.h" // CCryMemFile class CTextureCompression { public: // constructor // Arguments: // bHighQuality - true:slower but better quality, false=use hardware instead CTextureCompression(const bool bHighQuality); // destructor virtual ~CTextureCompression(); void WriteDDSToFile(QFile& toFile, unsigned char* dat, int w, int h, int Size, ETEX_Format eSrcF, ETEX_Format eDstF, int NumMips, const bool bHeader, const bool bDither); private: // ------------------------------------------------------------------ static void SaveCompressedMipmapLevel(const void* data, size_t size, void* userData); bool m_bHighQuality; // true:slower but better quality, false=use hardware instead static QFile* m_pFile; static CryCriticalSection m_sFileLock; }; #endif // CRYINCLUDE_EDITOR_TERRAIN_TEXTURECOMPRESSION_H