/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_TERRAINTEXTUREEXPORT_H #define CRYINCLUDE_EDITOR_TERRAINTEXTUREEXPORT_H #pragma once // TerrainTextureExport.h : header file // #include #include namespace Ui { class CTerrainTextureExport; } class TerrainTextureWidget; class CTerrainTexGen; ///////////////////////////////////////////////////////////////////////////// // CTerrainTextureExport dialog class CTerrainTextureExport : public QDialog { Q_OBJECT // Construction public: CTerrainTextureExport(QWidget* pParent = NULL); // standard constructor ~CTerrainTextureExport(); void ImportExport(bool bIsImport, bool bIsClipboard = false); protected slots: void OnExport(); void OnImport(); void OnChangeResolutionBtn(); // Implementation protected: void UpdateTotalResolution(); TerrainTextureWidget* m_terrainTexture; QScopedPointer ui; }; #endif // CRYINCLUDE_EDITOR_TERRAINTEXTUREEXPORT_H